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1
AUTO DOPPLER
AUTO DOPPLER
AUTO DOPPLER
Owner’s Manual
Owner’s Manual
Owner’s Manual
What Are ADD-ON EFFECTS?
ADD-ON EFFECTS are software packages that let you add on and use high level effect programs in your
digital console or similar device.
What is Auto Doppler?
Auto Doppler is one of the effects programs that can be used with ADD-ON EFFECTS.
It simulates a Doppler effect as a sound source is moved.
The volume, orientation, and pitch will change according to settings you make for the path and speed of the sound source.
What is the Interactive Spatial Sound Processor (iSSP)?
iSSP is a technology that combines a geometric sound simulator that attenuates sound according to an
estimate of the sound reflection that accompanies the shape of a room, taking into consideration the
direction of the sound source and the room's surface materials with multi-channel signal processor
technology that uses information about the position of the sound source to perform distance attenuation
based on the balance and delay/filter for each output channel.
This iSSP technology is used in Auto Doppler.
Special Notices
Copying of the commercially available music sequence data and/or digital audio files is strictly prohibited except for your personal use.
The software and this Owner’s Manual are exclusive copyrights of Yamaha Corporation.
Copying of the software or reproduction of this manual in whole or in part by any means is expressly forbidden without the written consent of the
manufacturer.
•Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the
results of the use of this manual and the software.
The screen displays as illustrated in this Owner’s Manual are for instructional purposes, and may appear somewhat different from the screens which
appear on your computer.
The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.
© 2005 Yamaha Corporation. All rights reserved.
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Installing Auto Doppler
See the ADD-ON EFFECTS Installation Guide for more information on installing Auto Doppler.
Using Auto Doppler
As with other effects, you can recall and edit the Auto Doppler program on the console or in Studio Manager.
The basic operation is as follows:
1 Select one of the internal effects processors.
2 Patch the signal to and from the currently selected effects processor.
3 Locate the Effects Library page.
4 Select and recall Auto Doppler.
n When you recall the program, all effects processor outputs will be muted temporarily.
5 Locate the Effects Edit page.
6 Set the parameters. (See the “Part Names and Functions” on page 3 for more information on Auto Doppler parameters.)
The procedure for recalling and editing Auto Doppler varies depending on the console you are using.
Refer to the Owner’s Manual that came with your console for more information.
Editing Parameters in Studio Manager
In Studio Manager, editable parameters appear in both the Auto Doppler window and the Generic Editor window.
The Auto Doppler window enables you to edit Auto Doppler specific parameters, and the Generic Editor window enables you to
edit parameters common to Auto Doppler and other Effects.
Refer to the Studio Manager Owner’s Manual for your console for more information on the Generic Editor window.
Studio Manager Generic Editor window
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Part Names and Functions
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#
2
1
9
9
)
@
$
@
#
4
4
%
@!
3
3
)
5
5
$
!
6
67
7
8
!
8
Auto Doppler window
Console display
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1 Position View
In Auto Doppler, the listening point is the center point in this view, and is displayed in purple. The path of the sound source
is displayed as a curve.
1 Path
2 Start Point (S)
This is the beginning position for sound source movement.
The start point is not edited directly. Instead it is determined by the time difference between the Start and the Transit
Timecode, along with the Speed.
3 Transit Point (T)
This is the location on the path that is closest to the listening point.
The Transit Point cannot be edited directly. Instead it is determined by the path.
Path Movement Curve Orientation Curve Steepness
In the Auto Doppler window, you can move
the path by using the mouse to drag the
control handle the center of the path line, or
by holding down the button on the mouse
and pressing the arrow keys on the
keyboard.
You can also move the path using the [INFL
L/R] and [INFL F/R] knobs in the Generic
Editor window and console.
In the Auto Doppler window, you can
change the orientation of the curve by
dragging the points or using the arrow keys
as shown in the diagram.
The curve orientation can also be adjusted
using the [ANGLE] knob in the Generic
Editor window and console.
In the Auto Doppler window, you can
change the steepness of the curve by
dragging the points or using the arrow keys
as shown in the diagram.
The steepness of the curve can also be
adjusted using the [CURVE] knob in the
Generic Editor window and console.
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1
2
5
2
3
7
4
4
3
6
5
4 End Point (E)
This is the stop position for sound source movement.
The end point is not edited directly. Instead it is determined by the time difference between the Transit and End, along with
the Speed.
5 Sound Source Position
The current position of the sound source is displayed in green.
It is not displayed while offline because automation is impossible then.
6 Transit Point Value Display
The direction and distance from the listening point to the transit point are displayed as numbers.
7 Grid Interval Display
Displays the size of one square on the grid.
This interval is automatically switched when the zoom amount is changed.
2 [ZOOM] Slider/[FIT] Button
The [ZOOM] slider is used to enlarge or reduce the Position View. The [FIT] button automatically zooms the curve from the
start point to the end point to a size that stretches across the available area.
3 SPEED
[SPEED] Slider/[SPEED] Knob
This is the speed of the sound source's movement.
It can simulate everything from the speed of a person walking to the speed of a jet.
The sound source moves constantly along the path at the set speed. The value is displayed on the right side of the speed
display. The units displayed can be switched through a pull-down menu. Km/h, m/sec, and mph can be selected as the
units.
The value can be changed by double-clicking the slider or speed display and entering a number from the keyboard. It can
also be changed by dragging the mouse up and down on the speed display.
4 FADE TIME
[FADE TIME] Slider/[FADE TIME] Knob
This sets the length of time for the fade-in from the set start point, and the fade-out time to the end point.
FADE TIME Display
Displays the set Fade Time in seconds. You can double click here and type in a time from the keyboard.
The value can also be changed by dragging the mouse up and down.
It can be set from 0.1 to 10 seconds.
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5 DISTANCE
[DISTANCE] Slider/[DISTANCE] Knob
Adjusts the strength of attenuation in volume caused by distance.
The actual distance during movement is determined by the SPEED and time. The PITCH is also linked to this.
By changing the value for DISTANCE, you can adjust the difference in volume between when the sound source is near or far
away, without varying the PITCH.
DISTANCE Display
Displays the amount of distance, which indicates the strength of volume attenuation.
You can double click here and type in a value from the keyboard. The value can also be changed by dragging the mouse up
and down.
A number between 0 and 100 can be set. The amount of attenuation strengthens (the volume of a distant sound is reduced)
as this value is increased.
6 AIR ABSORPTION
[AIR ABSORPTION] Slider/[AIR ABS] Knob
This simulates the attenuation that occurs in the sound's high frequency component as the sound source and listener are
separated.
AIR ABSORPTION Display
This displays the Air Absorption, which indicates attenuation of the high frequency component as a percentage.
You can double click here and type in a value from the keyboard. The value can also be changed by dragging the mouse up
and down.
Attenuation grows stronger as you increase the number entered here.
7 PITCH
PITCH Display
Displays the change in pitch caused by the Doppler effect.
This is not edited directly. Instead it is determined by editing the path, the time between each point based on the Timecode,
and the Speed.
DOPPLER [ON] Button/[DOPPLER] Knob
Switches the pitch changing Doppler effect ON or OFF.
When this is turned OFF, the PITCH display goes flat.
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8 SURROUND MODE
SURROUND MODE Display
When the surround mode is 6.1, “6.1” is displayed. “3-1” is displayed for 3-1 surround, and “5.1” is displayed for all others.
[DIV] Knob/[DIV F] Knob
Sets right and left for the front center signal, along with the percentage sent to the center channel.
When the surround mode in the Auto Doppler window is 6.1, [DIV.F] is displayed. For all others, [DIV] is displayed.
[DIV.F] is always displayed in the Generic Editor window and console.
DIV/DIV F Display
Sets the DIV/DIV F values.
You can double click here and type in a value from the keyboard. The value can also be changed by dragging the mouse up
and down.
If the setting is zero, only L/R is used. If 50 is set, the ratio between L/R and the center will be 50:50. When 100 is set, the
signal will go to the center channel only.
[DIV R] Knob
Sets right and left for the rear center signal, along with the percentage sent to the center channel.
This is displayed in the Auto Doppler window only when Surround Mode is 6.1. Otherwise it will be grayed out.
[DIV R] Display
Sets the DIV R value.
You can double click here and type in a value from the keyboard. The value can also be changed by dragging the mouse up
and down.
If the setting is zero, only L/R is used. If 50 is set, the ratio between L/R and the center will be 50:50. When 100 is set, the
signal will go to the center channel only.
[LINK] Button/[F/R LINK] Knob
Links DIV R to the DIV F value.
When the two are linked, the DIV R value will be the same as the DIV F.
This is displayed in the Auto Doppler window only when Surround Mode is 6.1. Otherwise it will be grayed out.
9 CURRENT TIME Display
Displays the current Timecode. This cannot be edited.
If it is in offline mode or the Clock Reference setting is MIDI CLOCK, 00:00:00.00 will always be displayed.
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) AUTOMATION
START TIMECODE, [S] Button
Sets the Timecode for the Start Point.
Automation starts at the time of the Timecode value set here.
The setting can be changed by double clicking the time display and typing in a value from the keyboard. The value can also
be changed by dragging the mouse up and down.
Pressing the [S] button on the left side sets it to the Timecode value displayed for the CURRENT TIME. This [S] button is
disabled if it is in offline mode or the Clock Reference setting is MIDI Clock.
TRANSIT TIMECODE, [T] Button
Sets the Timecode for the Transit Point.
At the time of the Timecode vaule set here, the sound source reaches its closest to the listening point.
The setting can be changed by double clicking the time display and typing in a value from the keyboard. The value can also
be changed by dragging the mouse up and down.
Pressing the [T] button on the left side sets it to the Timecode value displayed for the CURRENT TIME. This [T] button is
disabled if it is in offline mode or the Clock Reference setting is MIDI Clock.
End TIMECODE, [E] Button
Sets the Timecode for the End Point.
The automation ends at the time of the Timecode value set here.
You can double click here and type in a value from the keyboard. The value can also be changed by dragging the mouse up
and down.
Pressing the [E] button on the left side sets it to the Timecode value displayed for the CURRENT TIME. This [E] button is
disabled if it is in offline mode or the Clock Reference setting is MIDI Clock.
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! AUTO MUTE [ON] Button/[AUTOMUTE] Knob
Muting before the fade in and muting after the fade out are switched ON or OFF by this.
@ PLAYBACK MODE Button/[PB MODE] Knob
Button/ONCE: Goes to the end point and finishes.
Button/GO&REV: Makes a round trip between the start point and the end point.
# TC. TRIG [ON] Button
This ON/OFF switch determines whether automation playback automatically starts when the Timecode reaches the value
specified for the Start Point.
$ Transport Bar
Button: Move the sound source position to the start position.
Button: Turns OFF Automation.
Button: Starts automation.
% [JOYSTICK] Knob
This is an ON/OFF switch that determines whether path movement on the console is performed with the joystick.
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